THE USE OF EDUCATIONAL TECHNOLOGIES AND DIDACTIC GAMES IN TEACHING THE TOPIC OF TRAVEL
Keywords:
Educational technologies, didactic games, interactive learning, travel education, student engagement.Abstract
The integration of educational technologies and didactic games in teaching the topic of travel enhances students' engagement, facilitates deeper understanding, and strengthens the material learned. This article examines the effective use of digital tools such as interactive maps, virtual reality (VR), and educational applications, alongside didactic games, to enrich the learning experience. Didactic games, including role-playing and team-based activities, contribute significantly to increasing students’ active participation and improving problem-solving skills. The research demonstrates the pedagogical advantages of these methods and provides practical recommendations for implementing them in the classroom.
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