THE IMPACT OF USING GAMES ON COMMUNICATIVE LANGUAGE TEACHING

Authors

  • Nazarova Nodira Baxtiyarovna Aniq va ijtimoiy fanlar universiteti 2- kurs magistratura talabasi nodiran201@gmail.com Author

Keywords:

game-oriented context, target language, learning process, acquisition of inputs, effectiveness, entertaining, communicative competence, increase motivation, cooperative learning

Abstract

Games are often used as short warm-up activities or when there is some time left at the end of a lesson. Different types of games ought to be at the heart of teaching foreign language as they increase motivation by providing a plausible incentive to use the target language. They can be used to give practice in all language skills and be used to practice many types of communication. For many, especially the youngest learners, language learning will not be the key motivational factor thus including games are critical to engage the learners attention and make the lesson more effective.

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References

Richards, Jack. C, “Theodore S. Rodgers Approaches and Methods in Language Teaching” -, Cambridge UK: Cambridge University Press. ISBN 0-521 00843-3, 2001.

Lee W.R. (1979). Language teaching games and contests. Oxford. Oxford University Press.

Lee Su Kim. Creative Games for the Language. Class Forum Vol. 33 No 1, January-March, 1995. – P. 35. Technological Integration of Games

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Published

2025-11-05