PSYCHOLOGY AND MODERN GAMES
Abstract
In this article we will learn about professional players
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References
Castronova, E. Synthetic worlds: The business and culture of online games. - Chicago: IL: The University of Chicago Press, 2005. - 4 p.
Griffiths, M. D. The role of context in online gaming excess and addiction: Some case study evidence. // International Journal of Mental Health and Addiction. - 2010. - №8. - 119–125 p.
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Published
2024-06-09