ARGUMENTS FROM SCIENCE AND PRACTICE SUPPORTING THE USE OF REAL TEXTS IN LINGUODIDACTICS THAT INCORPORATE LANGUAGE GAME ASPECTS

Authors

  • Qurbonova Muxlisaxon 4th year student of foreign language faculty in Fergana State University Tel: +998880660015 E-mail: rahmonaliyevamuhlisa71@gmail.com Author

Keywords:

Linguodidactics, real texts, language games, riddles and puns, active learning, teacher training.

Abstract

This paper looks at the justifications for integrating real texts into linguodidactics, especially when such texts include elements of linguistic games from both scientific research and real-world applications. With their genuine language use, real texts give students a wealth of contextual and cultural cues that are crucial for improving their communication skills. By encouraging creativity, cognitive flexibility, and a deeper understanding of language structures, language games like riddles, puns, and metaphors improve the learning process. Real texts and language games together not only improve language competency but also encourage motivation and active learning, according to research from cognitive linguistics and educational methodologies.

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References

Crystal, D. (2003). The Cambridge Encyclopedia of the English Language. Cambridge University Press.

Lakoff, G., & Johnson, M. (1980). Metaphors We Live By. University of Chicago Press.

Lakoff, G., & Johnson, M. (2008). Metaphors We Live By. University of Chicago Press.

Vygotsky, L. S. (1986). Thought and Language. MIT Press.

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Published

2024-11-25