THE IMPACT OF GAMIFICATION ELEMENTS ON THE MOTIVATION OF B2-LEVEL ENGLISH LEARNERS
- Authors
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Raximova Iroda Shuxrat qizi
Aniq va ijtimoiy fanlar universiteti xorijiy til va adabiyoti 2 bosqich magiistri rahimovai352@gmail.com +998951661118Author
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- Abstract
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Over the past decade, the integration of digital tools into foreign language pedagogy has significantly reshaped instructional practices. Among these innovations, gamification-the strategic application of game-based elements in non-game educational contexts-has emerged as a compelling motivator for learners across proficiency levels. However, B2-level English learners occupy a particularly sensitive position within the CEFR framework: they have surpassed intermediate competence yet require sustained motivation to master complex lexical, grammatical, and discursive structures characteristic of upper-intermediate proficiency.[1]
[1] Sawaguchi, Ryo. «Developing a CEFR-based diagnostic test to assess Japanese university students’ productive knowledge of lexical bundles.»Language Testing in Asia 15.1 (2025): 27.
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- References
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Sawaguchi, Ryo. «Developing a CEFR-based diagnostic test to assess Japanese university students’ productive knowledge of lexical bundles.»Language Testing in Asia 15.1 (2025): 27.
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- 2025-11-30
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