THE DIFFICULTIES OF TRANSLATING ENGLISH TERMS
- Authors
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Khamidov Doniyor Sadikovich
Farg’ona IIV akademik litseyi o’qituvchisiAuthor
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- Keywords:
- qualitative research, attractive structure, educational research, social constructivism, teaching analysis, games theory, qualitative methodologies
- Abstract
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This article analyzes teaching methods through games as literary and stylistic device in Modern English language and its morphological characteristics.
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- References
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Douglas B. Clark, Emily E. Tanner-Smith, Stephan Killingsworth (2016), « Digital games, design, and learning : A systematic review and meta-analysis », Review of Educational Research, 86(1), pp. 79–122.
Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer (2016), Serious Games : Foundations, Concepts and Practice, Springer International Publishing.
Santa Dreimane (2019), « Gamification for Education : Review of Current Publications », in Linda Daniela, Didactics of Smart Pedagogy, Springer, pp. 453–464.
Alike Martens, Wolfgang Müller (2015), « Gamification », in Handbook of Digital Games and Entertainment Technologies, Springer Singapore, pp. 1–23
Peter Perla (2011), The Art of Wargaming: A guide for professionals and Hobbyists, John Curry Editions.
David W. Shaffer, Kurt R. Squire, Richard Halverson, James P. Gee (2005), « Video games and the future of learning », Phi Delta Kappan, 87(2), 105–111.
Alexis D. Souchet, Stéphanie Philippe, Floriane Ober, Aurélien Lévêque, Laure Leroy (2019), « Jeu Sérieux en Réalité Virtuelle pour Apprendre l’Entretien d’Embauche : Expérience en Double Aveugle », in 3e Colloque International Game Evolution: Management et Pédagogie Ludique.
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- Published
- 2025-05-30
- Section
- Articles