DEVELOPMENT OF METHODS FOR SYNTHESIZING REALISTIC FACIAL EXPRESSIONS OF CHARACTERS

Authors

  • Beknazarova S.S Tashkent University of information technologies named after M.Khwarizmi Author
  • Safarova Z.O Tashkent University of information technologies named after M.Khwarizmi Author

Keywords:

Facial expressions are the cornerstone of non-verbal communication, imbuing characters with personality, emotion, and intent.

Abstract

The synthesis of realistic facial expressions for digital characters is a critical challenge in various applications, demanding nuanced control over facial deformations to convey a wide range of emotions and communicative cues. This paper surveys the development of methods aimed at achieving photorealistic and emotionally compelling facial animation. We explore the evolution from traditional techniques based on geometric modeling and blendshapes, which offer direct control but can lack fine-grained detail and scalability, to more sophisticated data-driven approaches leveraging motion capture and statistical models. Furthermore, we examine the significant advancements brought about by deep learning methodologies, including generative adversarial networks (GANs) and autoencoders, which demonstrate remarkable capabilities in generating high-fidelity and novel facial expressions. The paper analyzes the strengths and limitations of each approach, highlighting their impact on realism, control, and computational efficiency. Finally, we discuss current challenges and future directions in the pursuit of truly lifelike and expressive digital characters, emphasizing the ongoing need for improved detail, personalization, and intuitive control mechanisms.

 

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References

Soloviev, A. I., & Petrov, M. N. (2022). Emotions in computer graphics: modeling and visualization. Moscow: Nauka Publ.

Gvozdev, I. E. (2021). Neural networks in animation: new approaches and technologies. St. Petersburg: Peter.

Lebedev, K. R. (2020). Emotion modeling: theoretical foundations and practical application. Kazan: KSU.

Spiridonov, A. G. (2019). Artificial intelligence and emotions in digital media. Yekaterinburg: UrFU.

Yakovlev, R. N. (2023). Emotional dynamics in game projects. Nizhny Novgorod: NNSU.

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Published

2025-04-01